packs Cloaking Teleport -> Interpolation (move through solid objects) Shield generator (boosted if another nearby) Repulsor field (prevents melee combat) Deflector field (diverts solid bullets) Jump -> Jet (explodes if fuel is hit) Overclock (bullet time) -> Temporal distortion (stops time) Posession insect/crow/rat/etc swarm weapons flame thrower (cf. jet pack) laser (shoots through walls) gatling (mandatory) grenade launcher explosive/cluster/shrapnel gas acid concrete foam (or perhaps in spray) cryogenic laser painting (missiles) Proximity attack arms (automatic) Disposable guns. No reloading, just throw them away and draw a new one.