[page:Curve] →
[name]
Create a smooth 3d spline curve from a series of points using the Catmull-Rom algorithm
Example
//Create a closed wavey loop
var curve = new THREE.CatmullRomCurve3( [
new THREE.Vector3( -10, 0, 10 ),
new THREE.Vector3( -5, 5, 5 ),
new THREE.Vector3( 0, 0, 0 ),
new THREE.Vector3( 5, -5, 5 ),
new THREE.Vector3( 10, 0, 10 )
] );
var geometry = new THREE.Geometry();
geometry.vertices = curve.getPoints( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
[example:webgl_geometry_extrude_splines geometry / extrude / splines]
Constructor
[name]( [page:Array points] )
points – An array of [page:Vector3] points
Properties
[property:Array points]
[property:Boolean closed] – curve loops back onto itself when true. False by default.
[property:String type] - possible values are `centripetal` (default), `chordal` and `catmullrom`
[property:float tension] - when type is `catmullrom`, defines catmullrom's tension. Defaults to 0.5
Methods
See [page:Curve] for inherited methods
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]