[page:Curve] →

[name]

Create a smooth 3d spline curve from a series of points using the Catmull-Rom algorithm

Example

//Create a closed wavey loop var curve = new THREE.CatmullRomCurve3( [ new THREE.Vector3( -10, 0, 10 ), new THREE.Vector3( -5, 5, 5 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 5, -5, 5 ), new THREE.Vector3( 10, 0, 10 ) ] ); var geometry = new THREE.Geometry(); geometry.vertices = curve.getPoints( 50 ); var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );

[example:webgl_geometry_extrude_splines geometry / extrude / splines]

Constructor

[name]( [page:Array points] )

points – An array of [page:Vector3] points

Properties

[property:Array points]

[property:Boolean closed] – curve loops back onto itself when true. False by default.

[property:String type] - possible values are `centripetal` (default), `chordal` and `catmullrom`

[property:float tension] - when type is `catmullrom`, defines catmullrom's tension. Defaults to 0.5

Methods

See [page:Curve] for inherited methods

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]