[page:BufferGeometry] →

[name]

This is the [page:BufferGeometry] port of [page:CircleGeometry].

Example

var geometry = new THREE.CircleBufferGeometry( 5, 32 ); var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); var circle = new THREE.Mesh( geometry, material ); scene.add( circle );

Constructor

[name]([page:Float radius], [page:Integer segments], [page:Float thetaStart], [page:Float thetaLength])

radius — Radius of the circle, default = 50.
segments — Number of segments (triangles), minimum = 3, default = 8.
thetaStart — Start angle for first segment, default = 0 (three o'clock position).
thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete circle.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]