[page:Geometry] →
[name]
A class for generating cone geometries
Example
var geometry = new THREE.ConeGeometry( 5, 20, 32 );
var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
var cone = new THREE.Mesh( geometry, material );
scene.add( cone );
Constructor
[name]([page:Float radius], [page:Float height], [page:Integer radiusSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])
radius — Radius of the cone at the base. Default is 20.
height — Height of the cone. Default is 100.
radiusSegments — Number of segmented faces around the circumference of the cone. Default is 8
heightSegments — Number of rows of faces along the height of the cone. Default is 1.
openEnded — A Boolean indicating whether the base of the cone is open or capped. Default is false, meaning capped.
thetaStart — Start angle for first segment, default = 0 (three o'clock position).
thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cone.
Properties
Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]