[page:BufferGeometry] →

[name]

This is the [page:BufferGeometry] port of [page:LatheGeometry].

Example

var points = []; for ( var i = 0; i < 10; i ++ ) { points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * 10 + 5, ( i - 5 ) * 2 ) ); } var geometry = new THREE.LatheBufferGeometry( points ); var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); var lathe = new THREE.Mesh( geometry, material ); scene.add( lathe );

Constructor

[name]([page:Array points], [page:Integer segments], [page:Float phiStart], [page:Float phiLength])

points — Array of Vector2s. The x-coordinate of each point must be greater than zero.
segments — the number of circumference segments to generate. Default is 12.
phiStart — the starting angle in radians. Default is 0.
phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.
This creates a LatheBufferGeometry based on the parameters.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]