[name]
TODO
Constructor
[name]( [page:Camera camera] )
[page:Camera camera] — The shadow's view of the world.
Properties
[property:Camera camera]
The shadow's view of the world.
[property:Float bias]
Shadow map bias, how much to add or subtract from the normalized depth when deciding whether a surface is in shadow.
Default — *0*.
[property:Float radius]
TODO
Default - *0*.
[property:Vector2 mapSize]
The width and height of the shadow map stored in a [page:Vector2 Vector2].
Default — *( 512, 512 )*.
[property:WebGLRenderTarget map]
The depth map generated using the internal camera; a location beyond a pixel's depth is in shadow. Computed internally during rendering.
[property:Matrix4 matrix]
Model to shadow camera space, to compute location and depth in shadow map. Stored in a [page:Matrix4 Matrix4]. Computed internally during rendering.
Methods
[method:LightShadow copy]( [page:LightShadow source] )
Copies value of *source* to this LightShadow object.
[method:LightShadow clone]()
It returns a clone of LightShadow.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]