[name]
A loader for loading an [page:Image].
Constructor
[name]( [page:LoadingManager manager] )
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
Properties
[property:String crossOrigin]
The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
Methods
[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )
[page:String url] — required
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Image image].
[page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.
[page:Function onError] — Will be called when load errors.
Begin loading from url and return the [page:Image image] object that will contain the data.
[method:null setCrossOrigin]( [page:String value] )
[page:String value] — The crossOrigin string.
The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
Example
// instantiate a loader
var loader = new THREE.ImageLoader();
// load a image resource
loader.load(
// resource URL
'textures/skyboxsun25degtest.png',
// Function when resource is loaded
function ( image ) {
// do something with it
// like drawing a part of it on a canvas
var canvas = document.createElement( 'canvas' );
var context = canvas.getContext( '2d' );
context.drawImage( image, 100, 100 );
},
// Function called when download progresses
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// Function called when download errors
function ( xhr ) {
console.log( 'An error happened' );
}
);
[example:webgl_shaders_ocean]
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]