[page:Object3D] →
[name]
Level of Detail - Show meshes with more or less geometry based on distance.
Example
[example:webgl_lod LOD]
var lod = new THREE.LOD();
//Create 5 levels of spheres
for( var i = 0; i < 5; i++ ) {
var geometry = new THREE.IcosahedronGeometry( 10, 5 - i )
new THREE.Mesh( geometry, material );
lod.addLevel( mesh, i * 50 );
}
Constructor
[name]()
Properties
[property:array levels]
An array of [page:object level] objects
level is an object with two properties.
distance -- The distance at which to display this level of detail
object -- The Object3D which will be displayed
Methods
[method:null addLevel]( [page:Object3D mesh], [page:Float distance] )
mesh -- The Object3D to display
distance -- The distance at which to display this level of detail
Adds a mesh that will display at a certain distance and greater. Typically the further away the distance,
the lower the detail on the mesh.
[method:Object3D getObjectForDistance]( [page:Float distance] )
Get a reference to the first [page:Object3D] (mesh) that is greater than supplied distance.
[method:null update]( [page:Camera camera] )
camera -- The current camera
Update the visiblility of the level of detail based on the distance from the camera.
[method:LOD clone]()
Returns a clone of this LOD object and its associated distance specific objects.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]