[name]
A render target is a buffer where the video card draws pixels for a scene that is being rendered in the background. It is used in different effects.
Constructor
[name]([page:Number width], [page:Number height], [page:Object options])
width -- The width of the renderTarget.
height -- The height of the renderTarget.
options is an optional object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans. For an explanation of the texture parameters see [page:Texture Texture].
wrapS — [page:Number] default is *THREE.ClampToEdgeWrapping*.
wrapT — [page:Number] default is *THREE.ClampToEdgeWrapping*.
magFilter — [page:Number], default is *THREE.LinearFilter*.
minFilter — [page:Number], default is *THREE.LinearFilter*.
format — [page:Number], default is *THREE.RGBAFormat*.
type — [page:Number], default is *THREE.UnsignedByteType*.
anisotropy — [page:Number], default is *1*.
encoding — [page:Number], default is *THREE.LinearEncoding*.
depthBuffer — [page:Boolean], default is *true*. Set this to false if you don't need it.
stencilBuffer — [page:Boolean], default is *true*. Set this to false if you don't need it.
Creates a new render target with a certain width and height.
Properties
[property:number uuid]
A unique number for this render target instance.
[property:number width]
The width of the render target.
[property:number height]
The height of the render target.
[property:Vector4 scissor]
A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
[property:boolean scissorTest]
Indicates whether the scissor test is active or not.
[property:Vector4 viewport]
The viewport of this render target.
[property:Texture texture]
This texture instance holds the rendered pixels. Use it as input for further processing.
[property:boolean depthBuffer]
Renders to the depth buffer. Default is true.
[property:boolean stencilBuffer]
Renders to the stencil buffer. Default is true.
[property:DepthTexture depthTexture]
If set, the scene depth will be rendered to this texture. Default is null.
Methods
[method:null setSize]( [page:Number width], [page:Number height] )
Sets the size of the render target.
[method:WebGLRenderTarget clone]()
Creates a copy of this render target.
[method:WebGLRenderTarget copy]( [page:WebGLRenderTarget source] )
Adopts the settings of the given render target.
[method:null dispose]()
Dispatches a dispose event.
[page:EventDispatcher EventDispatcher] methods are available on this class.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]