[name]
A lower level function to compile either a vertex or fragment shader.
Example
var gl = renderer.context;
var glVertexShader = new THREE.WebGLShader( gl, gl.VERTEX_SHADER, vertexSourceCode );
var glFragmentShader = new THREE.WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentSourceCode );
var program = gl.createProgram();
gl.attachShader( program, glVertexShader );
gl.attachShader( program, glFragmentShader );
gl.linkProgram( program );
Function
[page:WebGLShader objects]([page:WebGLContext gl], [page:WebGLEnum type], [page:String source])
gl -- The current WebGL context
type -- The WebGL type, either gl.VERTEX_SHADER or gl.FRAGMENT_SHADER
source -- The source code for the shader
This will compile an individual shader, but won't link it to be a complete [page:WebGLProgram]. Note: this
is a function so the new operator should not be used.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]