[page:Texture] →
[name]
Creates a cube texture made up of six images.
Example
var loader = new THREE.CubeTextureLoader();
loader.setPath( 'textures/cube/pisa/' );
var textureCube = loader.load( [
'px.png', 'nx.png',
'py.png', 'ny.png',
'pz.png', 'nz.png'
] );
var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
Constructor
[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy )
CubeTexture is almost equivalent in functionality and usage to [page:Texture]. The only differences are that the
images are an array of 6 images as opposed to a single image, and the mapping options are
[page:Textures THREE.CubeReflectionMapping] (default) or [page:Textures THREE.CubeRefractionMapping]
Properties
See [page:Texture]
Methods
See [page:Texture]
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]