three.js webgl - gpu picking of geometry instances

This demo compares different methods of constructing and rendering many instances of a single geometry.

number of
geometry instances

   
method of
construction/rendering

   
render continuously
(to get fps reading)

   
use override material
(only effects singleMaterial method)

   
construct anew
(to get additional timings)


Materials: #     Objects: #     Drawcalls: #     Construction time:  ms