scroll up = speed : 5 levels sneak/walk/run the faster you go, the more noise you make and you`re less accurate skin is considered as "not very tough armour" you can speed up your reactions (slow time down) by overclocking your chip - but it heats up and can`t be done for long periods of time. useful for hand to hand combat. Thermal damage data : temperature, nature of target(flammability), melting point of target damage algorithm data : location, power, weapon type, your weight, your armour knockback = weapon type, power, your weight damage = weapon type, power, your armour -if damage is high enough, there is no knockback, the limb is knocked clean off -for massive damage, system shock possibility -if knockback>>your weight, target is knocked off his feet weapon types bludgeon: more knockback, internal haemorrage, broken bones slash: higher damage, blood loss pierce: even higher damage (but not as easy to hit with), organs shells : solid shell: reference hollow point: armor piercing: more damage vs armoured targets, may go through doors & walls anti tank: special, may go through doors & walls explosive: see below high power: higher damage, more knockback laser: thermal damage, no knockback, may go through doors & walls plasma: thermal damage explosives: combustion: thermal damage, shockwave knockback shrapnel: higher damage chemical: depends on which chemical EMP: disrupts electronics flash: blinds sonic: only affects organic targets viral: only affects organic targets antimatter: disintegrates everything in its radius nuclear: vaporises pretty much everything in a 20 mile radius smoke: chemicals: acid: damage per round organic acid: more damage vs organic targets mineral acid: more damage vs metal targets inflammable: phosphorous: thermal damage lubricative: glue: stealth bus!